Showing posts with label plot. Show all posts
Showing posts with label plot. Show all posts

Tuesday, May 14, 2024

Perceiving The Foundation of Storytelling, by Bill Johnson

When many people consider how to tell a story, they think in terms of plot and character. While these are often the most visible aspects of a story, there is an underlying foundation of principles that support a well-told story. These principles could be compared to a house foundation. Without a solid foundation, the other effects of a house -- its character and design -- cannot be fully enjoyed. In the same fashion, these principles of storytelling are also mostly out of sight, but a badly laid story foundation has effects just as damaging as a badly constructed house foundation.

While these story principles are presented in a particular order, a storyteller can come at these issues from any direction. There is no inherently right or wrong way to understand them.

1) Understanding the human need for stories.

A story is a world where every character, every action, every story element has meaning and purpose. This makes a story fundamentally different from life, which offers facts and ideas that don't necessarily have a clear meaning; events that generate emotional states that have no clear resolution; or, events engage the senses, but not in a meaningful, fulfilling way.

Real life, then, can be chaotic, or appear to lack a desirable purpose and meaning. We don't marry the love of our life...or we do, and things go terribly wrong. Or, the one we love is taken from us by a freak accident. Or, we work hard but don't get the rewards we desire. Worse, they appear to go to someone who appears to be completely undeserving of the reward and honor we have worked to attain.

So real life can be painful, unpredictable, or even wildly rewarding. But in spite of our best laid plans or efforts, we can never predict the outcome of any action or series of actions.

Most people, then, have a need for something that assigns a desirable, discernible meaning and purpose to life. This is what a story does. A story promises its audience a dramatic journey that offers resolution and fulfillment of life-like issues, events and human needs.

2) How stories meet the needs the human need for resolution and fulfillment.

Because stories promise experiences of life having meaning, a story fills a basic human need that life have purpose. All stories, then, from the simple to the complex, revolve around some issue that arises from the human need to experience that life have a discernible meaning and purpose. That allows us to experience states of love, honor, courage. Fear, doubt, revenge. To feel a part of a world, even an imaginary one. To feel the freedom to explore new worlds. Or, to experience a desirable state of the movement of the senses, intellect, or feelings to an engaging, desirable outcome. To experience insights into life we might not see on our own, or see deeply. Only when a story engages the attention of its audience via what a story is about at this deeper, foundation level does a story promise something of value to its audience.

Romeo and Juliet, as an example, is a story not about its title characters, but about the power of love. When readers enter its world, they are led to experience something deep and potent and dramatically satisfying about love. This makes the story Romeo and Juliet totally unlike a life-like, factual telling of the courtship and deaths of Romeo and Juliet. To be told that two teenagers committed suicide because their families kept them apart, and to go over the true, factual events that led up to their deaths, is not the same as to create a story around those same events. The story Romeo and Juliet uses the deaths of Romeo and Juliet to create a deeply felt, fulfilling story about the power of great love.

4) Perceiving how a well-written story is true to its purpose.

While a story premise sets out the overall scope of a story's world, every element within that world must be true to it. To visualize this, consider a race with several runners. It has a beginning, middle and end. The varied actions of the different runners makes the action of the race from its start to finish -- its movement to resolution -- visible and concrete. So far, the same could be said of a factual accounting of the race.

In a story, however, the events of the race and its outcome are arranged by the storyteller to create a particular state of fulfillment for the story's audience, in the same way Romeo and Juliet is shaped so readers can experience a deep sense of the nature of love. So the storyteller understands the why a race matters enough that an audience internalizes its movement to resolution. To be story-like in its movement, then, the outcome of a race would revolve around the nature of courage, or faith and determination defeating overwhelming odds, heroism, victory achieved even in defeat, hard work its own reward, some issue of human need being acted out to fulfillment.

When a story's movement -- on this deeper foundation level -- comes across as unclear, a story's audience can struggle to internalize and assign meaning to the actions of the story's characters and its plot. Such characters and plot events can appear to be life-like, i.e., unclear and unfocused, and not story-like, i.e., acted with meaning and purpose. The result of faulty movement is that the story's audience turns aside. Even when the members of an audience can't consciously identify why a story feels false, false movement jars them out of a state of being able to internalize a story's movement. This is comparable to out-of-tune notes in a song detracting from the experience of listening to the song (unless the out-of-tune notes serve some purpose that satisfies the song's audience).

In the case of Romeo and Juliet, the story is true to its movement because every action and expression of Romeo and Juliet moves this story about the nature of love toward its fulfillment. They become the embodiments of the story. But it is what the story itself is about that gives birth to these characters and assigns meaning to their actions.

5) Perceiving how story elements are arranged in a particular way.

A storyteller arranges the elements of a story to create the effect of dramatic movement toward the fulfillment a story promises its audience. Referring again to Romeo and Juliet, this is a story about the nature of love, but its opening scenes play out the hatred of the Capulets and the Montagues via a confrontation on a street in Verona.

Because Romeo and Juliet is about the nature of love proving itself, it is clear what kind of action generates opposition to that: Hate. In Romeo and Juliet, then, the story starts out by demonstrating the hatred of the Montagues and Capulets, because that shows the depth of hatred the power of love must overcome to prove itself. So the story, in its arrangement of its elements, immediately sets out what's at stake in the story; what is at stake for the story's characters, AND, by extension, its audience; and what love must overcome to fulfill the story.

Again, keep in mind that the opening lines of the story refer to the deaths of Romeo and Juliet, so the story's drama is not over the outcome of its plot, but in the arrangement of its dramatic elements in a way that creates a powerful experience of the nature of love for its audience.

Because a story's arrangement of its elements also creates questions about the outcome of events and character issues, a story generates a continuous pull on the attention and interest of its audience.

10) The Craft of Storytelling.

Part of the craft of being a storyteller means learning to create images with words. That requires a willingness to learn the craft of language, how to use words to create metaphors, evocative descriptions of scenery, strong dialogue, just as being a qualified carpenter or mechanic means a mastery in the use of the tools of that trade. The storyteller must have a mastery of words, or be willing to study and master that craft.

11) Technical knowledge.

To set a story on a ship, one must have some knowledge of ships. To set a story on an airplane, one must have some knowledge of planes.

This is not a call that to set a scene on a ship one must be a ship's captain, but the writer must be clear about what they describe. Otherwise, by lying to the reader in some detail, they give readers a reason to set aside their stories, to question whether the storyteller understands how to fulfill a story's promise in a way that rings true.

12) The desire to be a storyteller.

In the main, one does not become a storyteller out of a desire for wealth, or fame, or prestige, although some do...and a few even succeed for those reasons. People more often write stories because they feel moved to do so. A storyteller's first audience is themselves. The trap for many inexperienced writers is mistaking their feelings about their stories for the craft of writing stories that evoke potent experiences of fulfillment for their audiences.

13) Understanding the role of characters in a story.

Characters in a story operate to make a story's movement visible and concrete. But a storyteller needs to make the subtle distinction between what a story is about on a deeper, foundation level, from what's at stake for its characters.

In Romeo and Juliet, Romeo is hot blooded and impulsive. He will not be denied the woman he loves...even if death is an obstacle that must be overcome. So Romeo is a character of great strength of will. All characters in well told stories must have this strength of purpose. Whether the issue is love, greed, revenge, compassion, hate, jealousy, characters must be willing to confront and overcome whatever obstacles the story places in their path. Weak characters often fail to offer readers/viewers a reason to internalize their actions because their actions fail to generate a quality of movement. No movement, no drama. No drama, no fulfillment. No fulfillment, no audience.

14) Perceiving how a plot operates to make a story's movement concrete and dramatic.

This issue -- understanding what a plot is -- is easily the most misunderstood in writing.

The purpose of a plot is to make visible and concrete the dramatic movement of a story. A plot serves to make the movement of a story dramatic and potent by taking character concerns and intertwining them with what's at stake in the story itself, then compelling characters to act to resolve what's at stake in the story while plot-generated events block their actions. As characters face increasing obstacles, they must strive with greater purpose to shape the outcome of a story. This generates the effect of a story's plot, a heightening of a story's movement to fulfillment.

To illustrate, consider the novel The Hunt For Red October. On the surface, this story might appear to be a plot driven thriller about a Lithuanian-descended commander of a Russian nuclear submarine attempting to flee to America and freedom. But on a story level, this story is about a clash between freedom and authoritarianism. Because many people desire to experience that state where the values of freedom win out over oppression -- which many times doesn't happen in real life -- the story's audience readily internalizes this story's movement. Because the story, in its every action, proves that freedom can, indeed, overcome oppression, it drew in readers and rewarded their interest.

To describe a story's plot is not the same as describing what a story is about on its foundation level, but to understand a story's movement is to see what gives rise to a story's plot.

To conclude...

A storyteller should to be able to perceive what a story is about at its deepest level, and how to move that to a resolution that offers fulfillment to a story's audience. Understand what about the movement of a story engages the interest, the needs of an audience. Such a writer can better perceive how characters, plot devices and POV work to create a dramatic movement of a story toward its fulfillment. How every element of a story works together in its characters, plot, environment and ideas to make vivid and potent a story's world.

That's why I say that at its heart, a story must have an issue at stake that is of consequence to the story's audience. Something the members of the audience will desire to experience in a state of resolution and fulfillment. Love. Courage. Redemption. Renewal. Some issue that revolves around the aching need of humans to feel they matter, that they have a place in the world.

Even though I assign character, plot and point of view as the last of these principles, it is not to suggest that most writers don't come to a story through some insight or interest in a character, scene, or plot. Some issue that pulls at them. That won't let them sleep at night. But the underlying issue I've sought to explore and illuminate here is the why an audience desires stories, the how a story meets those needs of its audience. From that foundation of understanding, a writer can more easily perceive how words create vivid, potent images that move audiences.

The ideas expressed in this essay are developed more comprehensively in my workbook, A Story is a Promise , available on Amazon and Draft2Digital. Each chapter of the workbook concludes with a series of questions designed to help writers integrate this story as promise concept of thinking about stories. Each class is designed to take students from a story idea, through creating a potent, dynamic plot, to deep into the nitty-gritty of writing evocative, potent sentences and visual images.

Monday, September 2, 2019

What IS Plot? An Online Workshop Offered by Pennwriters

What IS Plot?

Pennwriters Online Class:
October 3-31, 2019
Class Title: What IS Plot?
$49.00
with PayPal

Register online at  https://pennwriters.org/what-is-plot/

Or send a check to Treasurer, Pennwriters, Inc. PO Box 685 Dalton, PA 18414

Many writers are consumed with the idea of creating the effect of what a plot does without first understanding what a plot is. What a plot does is raise dramatic questions a reader or viewer will follow to get answers. What a plot is is the process of generating questions around the outcome of a story’s promise that gives a story a dramatic shape and outcome fulfilling to an audience. This workshop is designed to guide writers to an understanding of what creates a dramatic plot, and to offer practical advice on how they can create dramatically satisfying plots for their stories.
Writers in this workshop will be guided to understand a simple plot outline for some popular stories with simple plot mechanics. This outline will convey a fundamental truth of storytelling, how the elements of a story transports its audience.

Writers will then be asked to use that knowledge to outline the plot of a popular story they enjoy.
Finally, writers will be guided to apply this understanding of plot mechanics on a project they are working on. This could be outlining a story they have only begun to create an understanding of the underlying mechanics of that story, to creating a plot outline that guides a revision of a complete manuscript.

The completed outline will include creating plot questions for each step of the novel.
The goal of the workshop is for students to be able to create a detailed plot outline for a novel or script and to understand the mechanics of how other popular stories are constructed.

Instructor Bio:

Bill Johnson is a produced playwright, optioned screenwriter, and has read manuscript submissions for a literary agent. He is the author of A Story is a Promise and The Spirit of Storytelling, a workbook that explores how to create dramatic, engaging stories; and web master of Essays on the Craft of Dramatic Writing, a site that explores principles of storytelling through reviews of popular movies, books and plays (www.storyispromise.com); Bill has lead workshops on writing around the United States, including the Southern California Writing Conference, Write on the Sound Conference, and the Expo Screenwriting Conference in Los Angeles.

Sunday, October 13, 2013

The Cascade Effect


by Bill Johnson

In a well-told story, a storyteller introduces a story’s promise in a dramatic context suggesting a need for resolution (plot) and fulfillment (story). This introduction of a story’s promise cues a story’s audience to a story’s purpose and direction. By making a story’s advance toward resolution of its promise dramatic, a story’s plot heightens a story’s fulfillment of its promise. Because that promise arises out of an issue of human need – for understanding, to gain acceptance, dealing with loss -- a story’s audience can be led to feel invested in a story’s course and outcome, to be interested in a story’s illumination of ideas.

To help writers ‘see’ the connection between story and plot, I teach people to create a story line and plot line. A story line shows the advance of a story’s promise from introduction to fulfillment. It’s what a story is about. A plot line shows the rising complications that block a story’s advance along its story line in a way that heightens the impact of a story’s resolution and fulfillment. A plot is the events of a story set in motion for dramatic effect.

When a story fails to introduce a discernible, engaging, dramatic promise, it sets in motion what I call the cascade effect. Because there’s no suggestion of a story’s promise, the story’s audience focuses more closely on characters for some suggestion of what a story is about. Since struggling storytellers often keep introducing characters to give a story a sense of forward movement, a story’s audience has to keep paying attention to new characters, hoping one of them will begin to suggest some point to a story.

When characters fail to set a story into motion, some writers will create what I call artificial events to begin a story. This might be a dramatic scene with intense action, but since the action isn’t rooted in what the story is about, these artificial scenes only increase the amount of material an increasingly confused or frustrated audience must traverse looking for meaning.

Since everything characters have to say about these artificial events is generally meaningless -- since those events have no real impact on a story’s course or outcome and could be removed or changed without affecting a story – an audience is being asked to pay attention to dialogue that serves no point. Paring down this dialogue risks scenes becoming even more obscure.

I see a three step response to such a story. The first step is for a reader to take one mental step back and wonder if the story is as pointless as it appears. If the reader continues and finds more of the same, a second step is to start skimming ahead looking for something that pulls the story together. When that doesn’t appear, a third step is to stop reading, or possibly glance to the end just to confirm the writing never quite jells.

I found a great example of what happens when a story goes down this path of obscurity from a student who recommended I break down a Mystery Science Theatre film in class, Pod People. In Mystery Science Theatre, an astronaut and two robots are forced to watch bad movies. To pass time, they heckle the films and throw in funny dialogue, just as in real life, when a film stops advancing in a purposeful, meaningful way that rewards the attention of an audience, a film’s audience is left with plenty of opportunities to either start picking out plot flaws, character inconsistencies, or thinking up funny remarks to pass time.

The opening events of Pod People include silent footage of a large alien killing someone and being hunted down by a mob and killed. This alien does not appear in what follows, so I couldn’t figure the point of this prologue.

Next a meteorite streaks against the night sky and crashes in a forest. In a cave, what appears to be radioactive raspberry jam from the meteorite glows with menace. Meanwhile two men in the woods at night are surreptitiously hunting for eggs. This introduces two characters in the film, so we have a plot action – they are doing something concrete -- but no suggestion of a story. It’s just action. there is the question of what will happen when they find the eggs in the cave.

A young boy who lives with his family in the woods brings one of the eggs home and it hatches and the hatchling grows into Trumpy, a small alien with an elephantine snout. The second egg hatches and becomes another alien that is shot with an arrow by the men in the woods. When the wounded alien comes across someone it considers hostile, it’s eyes glow like headlights and people disappear.

The good Trumpy is hidden by the boy. The little boy spends most of the film hiding good Trumpy from his parents. This creates a plot question – will he be able to keep Trumpy hidden – but not a story question. There’s also a question of whether Trumpy will turn his high-beams on the kid if the supply of peanuts dries up.

Meanwhile, a band of 60’s style teenagers is recording a song in a recording studio. Everyone in the group has a personality, and several of the teens are upset about the band’s singer being interested in a new girl. She’s invited to go camping with the group.

Everyone in the film has something to do. There’s just no collective purpose that would give the story a direction. It’s all plot, action, consequences of action that leads to new actions and consequences.

The evil Trumpy attacks the unliked girl in the woods, and the teens flee with her to the house in the woods. Meanwhile, good Trumpy has quite an appetite and the little boy must become more inventive in sneaking him food.

The radioactive raspberry jam continues to glow.

Because there’s nothing that connects the story elements other than cause and effect – there’s no story line – the only real question left is who will survive to the end of the story.

As the story continues, the teens and adults who have survived encounters with evil Trumpy finally realize another alien is in the house. They want to kill good Trumpy, but the little boy manages to help him get out of the house.

In the climax of the story, good Trumpy escapes.

What might have created a story line to go with all this plot?

The two egg hunters could have mirrored the good/evil split of the two aliens.

There could have been a message about our violence being mirrored back to us; that because the little boy is innocent of violent intent, he doesn’t create violent situations.

Even a sly sense of humor about other horror/science fiction films (Army of Darkness) could have provided a subtext for the film.

In terms of being a story, the film is a blank slate.

Putting characters into mortal danger is a fixture in many science fiction and horror films, but having a story to go with the plot makes for a more powerful film.

If you want to avoid the cascade effect, you can start a story with an understanding of what your story is about, or come to that understanding after you write a script, and rewrite your opening to reflect that. At some point, you need to convey your promise in the opening scenes to avoid the cascade effect.

Pod People isn't the only film I've broken down in a class where no one could figure out a point for the story. When big budget Hollywood films fail to find an audience, some variation of the Cascade Effect is at play, I've played up to 25 minutes of opening scenes, and no one could say, 'This is a story about X.'

Watching bad films and understanding why they failed is one path to understanding how to write a good movie script.

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To read some of my longer reviews of popular movies, visit my website or check out my writing workbook, A Story is a Promise, available on Amazon Kindle and Smashwords.